#ifndef DEF_GAME_H
#define DEF_GAME_H

#include <cstdio>

class game_engine;
class graphics_engine;

class game
{
   public:

      game();
      ~game();

      void run();//Boucle principale
      void stop();//Pour que les engine puissent arreter le jeu

      game_engine *g;
      graphics_engine *gfx;

   private:

      bool isRunning;//Condition d'arret
};


#endif
